1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes
using technology. Students:
  • a. apply existing knowledge to generate new ideas, products, or processes.
  • b. create original works as a means of personal or group expression.
  • c. use models and simulations to explore complex systems and issues.
  • d. identify trends and forecast possibilities.

Mitch Resnick, MIT
  • Developer of free Scratch software (free)
  • Premise is that kindergarten-style learning, where creativity and exploration is prized, is supported by the tools that are available for kindergarteners, such as blocks, clay, and crayons. To enable that kind of learning for older kids, there must be tools available to support creativity and exploration in a domain.